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Standup Termite II

Basic

Mass:
2,000 kg
Packaged volume:
4,000 m3
Portion size:
1
Capacity:
0 m3
Volume:
4,000 m3
Mass:
2,000 kg
radius:
35 m

Cargo

Capacity:
0 m3

Navigation

Maximum Velocity:
1,046 m/sec

Produced from

Blueprint manufacturing:
Standup Termite II Blueprint

Reprocessing

Portion size:
1
OutputQuantity
Guidance Systems28
Magpulse Thruster92
Gravimetric Sensor Cluster18
Titanium Diborite Armor Plate72
Graviton Reactor Unit58
Sustained Shield Emitter50
Basic reprocessing, not accounting for skills and other bonuses.

Industry

Other

Jump Range:
100,000 m
fighterAbilityMissilesResistanceID:
(Unknown character attribute ID 0)
Orbit Range:
36,000 m
Optimal range:
45,000 m
fighterAbilityKamikazeResistanceID:
(Unknown character attribute ID 0)

Type Info

Type ID:
47128
Graphic ID:
3819
Market group ID:
Standup Heavy Fighters
Meta group ID:
Structure Tech II
Meta level:
5
Published:
true
Race ID:
1
Radius:
35 m
Volume:
4,000 m3

Description

Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.