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Standup Cyclops II

Basic

Mass:
2,000 kg
Packaged volume:
3,600 m3
Portion size:
1
Capacity:
0 m3
Volume:
3,600 m3
Mass:
2,000 kg
radius:
35 m

Cargo

Capacity:
0 m3

Navigation

Maximum Velocity:
1,542 m/sec

Produced from

Blueprint manufacturing:
Standup Cyclops II Blueprint

Reprocessing

Portion size:
1
OutputQuantity
Ion Thruster92
Magnetometric Sensor Cluster18
Crystalline Carbonide Armor Plate72
Fusion Reactor Unit58
Pulse Shield Emitter50
Particle Accelerator Unit84
Basic reprocessing, not accounting for skills and other bonuses.

Industry

Other

Optimal Range:
15,000 m
Orbit Range:
4,900 m
Optimal range:
6,000 m
fighterAbilityKamikazeResistanceID:
(Unknown character attribute ID 0)

Type Info

Type ID:
47121
Graphic ID:
3818
Market group ID:
Standup Heavy Fighters
Meta group ID:
Structure Tech II
Meta level:
5
Published:
true
Race ID:
8
Radius:
35 m
Volume:
3,600 m3

Description

Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.