Standup Cyclops II
Variations
| Type | |||
|---|---|---|---|
| Standup Cyclops II | Structure Tech II | ||
| Standup Cyclops I | Structure Tech I |
Market
Basic
- Mass:
- 2,000 kg
- Packaged volume:
- 3,600 m3
- Portion size:
- 1
Tech Level: - 2
Meta Level: - 5
Structure Hitpoints: - 100 HP
Capacity: - 0 m3
Volume: - 3,600 m3
Mass: - 2,000 kg
radius: - 35 m
Cargo
Capacity: - 0 m3
Targeting
Maximum Targeting Range: - 54,000 m
Ladar Sensor Strength: - 0 points
Magnetometric Sensor Strength: - 12 points
RADAR Sensor Strength: - 0 points
Gravimetric Sensor Strength: - 0 points
Signature Radius: - 110 m
Scan Resolution: - 520 mm
Navigation
Maximum Velocity: - 1,542 m/sec
Warp Speed Multiplier: - 1.5 x
Inertia Modifier: - 500 x
Shield
Shield Capacity: - 7,093 HP
Shield recharge time: - 16m 40s
Structure
Structure Hitpoints: - 100 HP
Produced from
- Blueprint manufacturing:
- Standup Cyclops II Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Ion Thruster | 92 |
| Magnetometric Sensor Cluster | 18 |
| Crystalline Carbonide Armor Plate | 72 |
| Fusion Reactor Unit | 58 |
| Pulse Shield Emitter | 50 |
| Particle Accelerator Unit | 84 |
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
shieldCharge: - 0
metaGroupID: - 0
Explosion Radius: - 5,000 m
Explosion Velocity: - 50 m/sec
Damage Multiplier: - 1 x
EM Damage (Per Fighter): - 0 HP
Thermal Damage (Per Fighter): - 10,672 HP
Optimal Range: - 15,000 m
Maximum Velocity Bonus: - 500 %
Signature Radius Bonus: - 500 %
Jump Range: - 0 m
Duration: - 0s
Duration: - 20s
Duration: - 0s
Rate of fire: - 40s
Orbit Range: - 4,900 m
Damage Multiplier: - 1 x
EM Damage (Per Fighter): - 0 HP
Thermal Damage (Per Fighter): - 1,333 HP
Rate of fire: - 5s
Explosion Radius: - 3,000 m
Explosion Velocity: - 40 m/sec
Optimal range: - 6,000 m
Accuracy Falloff: - 5,000 m
EM Damage (Per Fighter): - 0 HP
Duration: - 0s
Refueling Duration: - 10s
fighterAbilityKamikazeResistanceID: - (Unknown character attribute ID 0)
Type Info
- Type ID:
- 47121
- Graphic ID:
- 3818
- Group ID:
- Structure Heavy Fighter
- Market group ID:
- Standup Heavy Fighters
- Meta group ID:
- Structure Tech II
- Meta level:
- 5
- Published:
- true
- Race ID:
- 8
- Radius:
- 35 m
- Volume:
- 3,600 m3
Description
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.
Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.