QA Remote Armor Repair System - 5 Players
Basic
- Mass:
- 20 kg
- Packaged volume:
- 1 m3
- Portion size:
- 1
Tech Level: - 2
Meta Level: - 5
Structure Hitpoints: - 40 HP
Capacity: - 0 m3
Volume: - 1 m3
Mass: - 20 kg
radius: - 1 m
Module
Cargo
Capacity: - 0 m3
Fitting
CPU usage: - 48 tf
Powergrid Usage: - 660 MW
Activation Cost: - 252 GJ
Weapon
Optimal Range: - 8,400 m
Required Skills
Overloading
Heat Damage: - 2 HP
Structure
Structure Hitpoints: - 40 HP
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Tritanium | 4,452 |
| Pyerite | 3,045 |
| Mexallon | 245 |
| Isogen | 30 |
| Morphite | 5 |
| Nanoelectrical Microprocessor | 4 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
Armor Hitpoints Repaired: - 1,920 HP
Overload duration bonus: - -15 %
Description
This module does not exist.