♦ Tempest
Inventory group: Entity > ♦ Battleship
Defenses
Basic
- Mass:
- 99,500,000 kg
- Packaged volume:
- 450,000 m3
- Portion size:
- 1
Structure Hitpoints: - 6,800 HP
Capacity: - 600 m3
Volume: - 450,000 m3
Mass: - 99,500,000 kg
radius: - 250 m
Offenses
Neutralization Amount: - 1,100 GJ
NPC
entityFactionLoss: - 0.01
Cargo
Capacity: - 600 m3
Targeting
Maximum Targeting Range: - 84,375 m
Ladar Sensor Strength: - 24 points
Magnetometric Sensor Strength: - 0 points
RADAR Sensor Strength: - 0 points
Gravimetric Sensor Strength: - 0 points
Signature Radius: - 462 m
Scan Resolution: - 125 mm
Signature Resolution: - 40,000 m
Weapon
Damage Modifier: - 5.811 x
Accuracy falloff: - 25,800 m
Optimal Range: - 3,000 m
Rate of fire: - 3.543s
Turret Tracking: - 5.4
Ammunition
Explosive damage: - 240 HP
Kinetic damage: - 48 HP
Navigation
Maximum Velocity: - 469 m/sec
Inertia Modifier: - 0.06597 x
Capacitor
Capacitor Capacity: - 6,750 GJ
Capacitor Recharge time: - 6m 18.616s
Shield
Shield Capacity: - 21,292 HP
Shield recharge time: - 31m 15s
shieldUniformity: - 0.75
Shield EM Damage Resistance: - 32.5%
Armor
Armor Hitpoints: - 8,750 HP
Armor Thermal Damage Resistance: - 43.125%
Armor Kinetic Damage Resistance: - 34.375%
Structure
Structure Hitpoints: - 6,800 HP
Structure EM Damage Resistance: - 56.45%
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
charge: - 0 GJ
gfxTurretID: - 9327
gfxBoosterID: - 394
shieldCharge: - 0
behaviorWarpDisruptRange: - 22,000 m
behaviorWarpDisruptDischarge: - 19 GJ
behaviorEnergyNeutralizerRange: - 18,000 m
behaviorEnergyNeutralizerFalloff: - 9,000 m
Type Info
- Type ID:
- 43594
- Capacity:
- 600 m3
- Graphic ID:
- 48
- Group ID:
- ♦ Battleship
- Race ID:
- 2
- Radius:
- 250 m
- Sound ID:
- 20076
- Volume:
- 450,000 m3
Description
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.