OLD Tengu Offensive - Accelerated Ejection Bay
Inventory group: Commodity > Depricated Subsystems
Variations
| Type | |||
|---|---|---|---|
| OLD Tengu Offensive - Accelerated Ejection Bay | Tech III | ||
| OLD Tengu Offensive - Rifling Launcher Pattern | Tech III | ||
| OLD Tengu Offensive - Magnetic Infusion Basin | Tech III | ||
| OLD Tengu Offensive - Covert Reconfiguration | Tech III |
Basic
- Mass:
- 800,000 kg
- Packaged volume:
- 40 m3
- Portion size:
- 1
Tech Level: - 3
Meta Level: - 1
Structure Hitpoints: - 40 HP
Capacity: - 0 m3
Volume: - 40 m3
Mass: - 800,000 kg
radius: - 500 m
Subsystem
subSystemSlot: - 128
High Slot Modifier: - 5 +
Medium Slot Modifier: - 1 +
Low Slot Modifier: - 0 +
Cargo
Capacity: - 0 m3
Fitting
Powergrid Output: - 0 MW
CPU Output: - 33 tf
Drones
Drone Capacity: - 0 m3
Drone Bandwidth: - 0 Mbit/sec
Required Skills
Capacitor
Capacitor Capacity: - 0 GJ
Structure
Structure Hitpoints: - 40 HP
Produced from
- Blueprint manufacturing:
- OLD Tengu Offensive - Accelerated Ejection Bay Blueprint
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Warfare Computation Core | 7 |
| Fullerene Intercalated Sheets | 1 |
| Metallofullerene Plating | 1 |
| Neurovisual Output Analyzer | 1 |
| Nanowire Composites | 1 |
| Fulleroferrocene Power Conduits | 1 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
covertCloakCPUPenalty: - 10000
Type Info
- Type ID:
- 30122
- Graphic ID:
- 3616
- Group ID:
- Depricated Subsystems
- Icon ID:
- 3641
- Meta group ID:
- Tech III
- Race ID:
- 1
- Radius:
- 500 m
- Volume:
- 40 m3
Description
This subsystem is obsolete and has been replaced by newer technology
This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads.
Subsystem Skill Bonus:
5% bonus to Kinetic Missile Damage per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level
10% bonus to Heavy Missile and Heavy Assault missile velocity per level