Missile Guidance System Rig I
Inventory group: Module > Rig Launcher
Variations
| Type | |||
|---|---|---|---|
| Missile Guidance System Rig I | Tech I | ||
| Missile Guidance System Rig II | Tech II |
Basic
- Mass:
- 200 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
Tech Level: - 1
Meta Level: - 0
Structure Hitpoints: - 40 HP
Capacity: - 0 m3
Volume: - 5 m3
Mass: - 200 kg
radius: - 100 m
Offenses
Cargo
Capacity: - 0 m3
Rigging
Rig Size: - small
Calibration cost: - 100
Weapon
Structure
Structure Hitpoints: - 40 HP
Produced from
- Blueprint manufacturing:
- Missile Guidance System Rig I Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Scorched Telemetry Processor | 59 |
| Tripped Power Circuit | 111 |
| Burned Logic Circuit | 111 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
Rate of Fire Bonus: - 1 %
Flight Time Bonus: - 0 %
Drawback: - 10 %
Type Info
- Type ID:
- 26024
- Group ID:
- Rig Launcher
- Icon ID:
- 3197
- Meta group ID:
- Tech I
- Radius:
- 100 m
- Volume:
- 5 m3
Description
This rig isn't supposed to be in game until a use for it is decided.
Once affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers.