'Distributor' Guidance Disruptor
Inventory group: Module > Weapon Disruptor
Variations
| Type | |||||||
|---|---|---|---|---|---|---|---|
| C-IR Compact Guidance Disruptor | Tech I | 32 tf | 1 MW | 10s | 40,000 m | ||
| Guidance Disruptor I | Tech I | 40 tf | 1 MW | 10s | 40,000 m | ||
| Highstroke Scoped Guidance Disruptor | Tech I | 40 tf | 1 MW | 10s | 44,000 m | ||
| A-211 Enduring Guidance Disruptor | Tech I | 40 tf | 1 MW | 10s | 40,000 m | ||
| Guidance Disruptor II | Tech II | 48 tf | 1 MW | 10s | 48,000 m | ||
| 'Distributor' Guidance Disruptor | Storyline | 25 tf | 1 MW | 10s | 48,000 m |
Market
Basic
- Packaged volume:
- 5 m3
- Portion size:
- 1
Tech Level: - 1
Meta Level: - 6
Structure Hitpoints: - 40 HP
Capacity: - 1 m3
Volume: - 5 m3
Mass: - 0 kg
radius: - 1 m
Module
Cargo
Capacity: - 1 m3
Fitting
CPU usage: - 25 tf
Powergrid Usage: - 1 MW
Activation Cost: - 10 GJ
Weapon
Optimal Range: - 48,000 m
Reload Time: - 0s
Explosion Velocity Bonus: - -12 %
Explosion Radius Bonus: - 12 %
Ammunition
Charge size: - small
Required Skills
Overloading
Heat Damage: - 3 HP
Structure
Structure Hitpoints: - 40 HP
Produced from
- Blueprint manufacturing:
- 'Distributor' Guidance Disruptor Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Tritanium | 716 |
| Pyerite | 154 |
| Mexallon | 370 |
| Isogen | 3 |
| Megacyte | 4 |
| Serpentis Basic Target Guider | 3 |
| Serpentis 3D Scanner Gamut | 2 |
| Second-hand Parts | 1 |
| Internal Bulkhead | 3 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
Missile Velocity Bonus: - -9 %
Flight Time Bonus: - -9 %
metaGroupID: - 3
Effectiveness Falloff: - 24,000 m
Type Info
- Type ID:
- 22931
- Base price:
- 29.82k ISK
- Capacity:
- 1 m3
- Group ID:
- Weapon Disruptor
- Icon ID:
- 21437
- Market group ID:
- Weapon Disruptors
- Meta group ID:
- Storyline
- Published:
- true
- Radius:
- 1 m
- Volume:
- 5 m3
Description
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.