 150mm 'Musket' Railgun
 150mm 'Musket' Railgun
 Inventory group: Module > Hybrid Weapon
Variations
| Type |  |  |  | |||
|---|---|---|---|---|---|---|
| 150mm Railgun I | Tech I | 24 tf | 9 MW | 12,000 m | ||
| 150mm Prototype Gauss Gun | Tech I | 20 tf | 9 MW | 14,400 m | ||
| 150mm 'Scout' Accelerator Cannon | Tech I | 21 tf | 9 MW | 13,200 m | ||
| 150mm Carbide Railgun I | Tech I | 19 tf | 9 MW | 12,600 m | ||
| 150mm Compressed Coil Gun I | Tech I | 22 tf | 9 MW | 13,800 m | ||
| 150mm Railgun II | Tech II | 27 tf | 10 MW | 14,400 m | ||
| 150mm 'Musket' Railgun | Storyline | 20 tf | 8 MW | 12,000 m | ||
| Shadow Serpentis 150mm Railgun | Faction | 27 tf | 10 MW | 14,400 m | ||
| Dread Guristas 150mm Railgun | Faction | 27 tf | 8 MW | 15,600 m | ||
| Caldari Navy 150mm Railgun | Faction | 27 tf | 8 MW | 15,600 m | ||
| Federation Navy 150mm Railgun | Faction | 27 tf | 10 MW | 14,400 m | 
Market
Basic
- Mass:
- 500 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
 Tech Level: Tech Level:
- 1
 Meta Level: Meta Level:
- 6
 Structure Hitpoints: Structure Hitpoints:
- 40 HP
 Capacity: Capacity:
- 0.1 m3
 Volume: Volume:
- 5 m3
 Mass: Mass:
- 500 kg
 radius: radius:
- 10 m
Cargo
 Capacity: Capacity:
- 0.1 m3
Fitting
 CPU usage: CPU usage:
- 20 tf
 Powergrid Usage: Powergrid Usage:
- 8 MW
 Activation Cost: Activation Cost:
- 2 GJ
Targeting
 Signature Resolution: Signature Resolution:
- 40,000 m
Weapon
 Damage Modifier: Damage Modifier:
- 3.3 x
 Accuracy falloff: Accuracy falloff:
- 6,000 m
 Optimal Range: Optimal Range:
- 12,000 m
 Rate of fire: Rate of fire:
- 4.25s
 Turret Tracking: Turret Tracking:
- 73.5
 Reload Time: Reload Time:
- 5s
Ammunition
 Charge size: Charge size:
- small
Required Skills
Overloading
 Heat Damage: Heat Damage:
- 1 HP
Structure
 Structure Hitpoints: Structure Hitpoints:
- 40 HP
Produced from
- Blueprint manufacturing:
- 150mm 'Musket' Railgun Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
| Output | Quantity | 
|---|---|
| Tritanium | 2,729 | 
| Pyerite | 148 | 
| Mexallon | 171 | 
| Zydrine | 4 | 
| Armor Blocks | 2 | 
| Guristas Light Weapon Console | 1 | 
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
 slots: slots:
- 1
 targetModule: targetModule:
- 0
 mainColor: mainColor:
- 8627698
 Overload rate of fire bonus: Overload rate of fire bonus:
- -15 %
 metaGroupID: metaGroupID:
- 3
 typeColorScheme: typeColorScheme:
- 11323
Type Info
- Type ID:
- 20587
- Base price:
- 15.00k ISK
- Capacity:
- 0.1 m3
- Graphic ID:
- 21696
- Group ID:
- Hybrid Weapon
- Icon ID:
- 349
- Market group ID:
- Small
- Meta group ID:
- Storyline
- Published:
- true
- Radius:
- 10 m
- Volume:
- 5 m3
Description
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. 
Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
