Radio XL
Inventory group: Charge > Frequency Crystal
Variations
| Type | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Radio XL | Tech I | x-large | 40 HP | 1.6 % | 100% | -15 % | ||||||
| Aurora XL | Tech II | x-large | 40 HP | 24 HP | 0.25 x | 1.8 % | 10% | |||||
| Sanshas Radio XL | Faction | x-large | 44 HP | 1.6 % | 100% | -15 % | ||||||
| True Sanshas Radio XL | Faction | x-large | 48 HP | 1.6 % | 100% | -15 % | ||||||
| Blood Radio XL | Faction | x-large | 44 HP | 1.6 % | 100% | -15 % | ||||||
| Dark Blood Radio XL | Faction | x-large | 48 HP | 1.6 % | 100% | -15 % |
Market
Basic
- Mass:
- 1 kg
- Packaged volume:
- 1 m3
- Portion size:
- 1
Tech Level: - 1
Structure Hitpoints: - 1 HP
Capacity: - 0 m3
Volume: - 1 m3
Mass: - 1 kg
radius: - 1 m
Cargo
Capacity: - 0 m3
Ammunition
EM damage: - 40 HP
Explosive damage: - 0 HP
Kinetic damage: - 0 HP
Thermal damage: - 0 HP
Charge size: - x-large
Range bonus: - 1.6 %
Crystals Take Damage: - false
Volatility: - 100%
Volatility Damage: - 0 HP
Capacitor Need Bonus: - -15 %
Capacitor
Capacitor Need Bonus: - -15 %
Structure
Structure Hitpoints: - 1 HP
Produced from
- Blueprint manufacturing:
- Radio XL Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
| Output | Quantity |
|---|---|
| Tritanium | 133 |
| Pyerite | 56 |
| Mexallon | 56 |
| Isogen | 467 |
| Nocxium | 167 |
| Zydrine | 89 |
| Megacyte | 367 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Other
Item Damage: - 0 HP
mainColor: - 2833864
Type Info
- Type ID:
- 17688
- Graphic ID:
- 1145
- Group ID:
- Frequency Crystal
- Icon ID:
- 1145
- Market group ID:
- Extra Large
- Meta group ID:
- Tech I
- Published:
- true
- Radius:
- 1 m
- Volume:
- 1 m3
Description
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts.
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage.
With longer range, EM damage increases although the overall damage output is decreased.
60% increased optimal range.
15% reduced capacitor need.